![]() The player needs a gambit to restore the party's MP through Syphon or Charge, and an infinite loop is achieved with the player needing to do nothing but watch the party automatically fight the Jellies. The single-targeting Sleep spell is available early on, however. However, Sleepga is a late game spell, and the deeper part of Henne Mines has an even better grinding spot. A simple set-up is to give one party member a gambit to cast Sleepga on the Jellies, and the other two party members Gambits to cast Break on them. ![]() The Jellies make a popular and convenient level grinding target because if they are killed by petrification, they respawn, creating an infinite supply of enemies. Jellies can only use Divide once restoring its HP and cutting its HP down to half again would not make it use Divide. Soon after a Jelly's HP is halved, it will use Divide and create a new Jelly. If a "binary fission" Jelly turns into stone, it would not spawn like its parent. The new Jelly is divided by the process "binary fission", and shares the same level, stats, abilities and EXP as well as LP earned with its parent. Jellies can Divide, creating a new Jelly. Returning to Henne Mines will decrease the number of Jellies at Pithead Junction A to only three. In the Pithead Junction A and Pithead Junction B areas, large groups of Jellies drop from the ceiling when the switch in either area is pressed.
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